﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ItemComponent;


namespace Battle
{
    public class EnemyBuffArea : Area_Debuff
    {
        protected override void Update()
        {
            if (objArea != null)
                objArea.transform.position = transform.position;
        }

        protected override void RefreshTargetAsync()
        {
            vAreaMoveTarget = transform.position;
        }
    }
}
